QUEST & LEVEL DESIGNER

Young man standing on a sandy beach with dunes and shrubs, wearing a black Patagonia jacket and sunglasses on his head, under a clear blue sky.

Focused on narratively-driven experiences shaped by clear structure, pacing, and player agency

PROJECTS

ABOUT

I’m a Quest and Level Designer currently working at Ubisoft Singapore with 4 years of experience crafting engaging gameplay experiences, shaping player journeys, and telling stories through systems and environments.

I specialize in designing player-centric quests, onboarding flows, and narrative moments that guide players naturally while delivering meaningful choices and surprises.

I enjoy solving design challenges through iteration, collaborating with writers, artists, and engineers, and turning complex game systems into accessible, rewarding experiences.

When I’m not designing games, I live an active lifestyle, enjoying activities like surfing, freediving, and skating. I like exploring new experiences and bringing that sense of curiosity and discovery into my design work.