QUEST & LEVEL DESIGNER
Focused on narratively-driven experiences shaped by clear structure, pacing, and player agency
PROJECTS
ABOUT
I’m a Quest and Level Designer currently working at Ubisoft Singapore with 4 years of experience crafting engaging gameplay experiences, shaping player journeys, and telling stories through systems and environments.
I specialize in designing player-centric quests, onboarding flows, and narrative moments that guide players naturally while delivering meaningful choices and surprises.
I enjoy solving design challenges through iteration, collaborating with writers, artists, and engineers, and turning complex game systems into accessible, rewarding experiences.
When I’m not designing games, I live an active lifestyle, enjoying activities like surfing, freediving, and skating. I like exploring new experiences and bringing that sense of curiosity and discovery into my design work.